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GTA SA PC Virtual Classes (ver 1.01)

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Total: 563

Of course 'public' keyword was added just for readability.
class CEventGroup
class CEventGlobalGroup: public class CEventGroup
class FxPrim_c
class FxEmitter_c: public class FxPrim_c
struct IUnknown
struct ISequentialStream: public struct IUnknown
struct IStream: public struct ISequentialStream
class CAEDataStream: public struct IStream
class std::exception
class std::bad_typeid: public class std::exception
class std::__non_rtti_object: public class std::bad_typeid
class std::logic_error: public class std::exception
class std::invalid_argument: public class std::logic_error
class std::length_error: public class std::logic_error
class std::bad_cast: public class std::exception
class std::bad_alloc: public class std::exception
class std::bad_exception: public class std::exception
class CPlaceable
class CEntity: public class CPlaceable
class CBuilding: public class CEntity
class CAnimatedBuilding: public class CBuilding
class CDummy: public class CEntity
class CDummyObject: public class CDummy
class CDummyPed: public class CDummy
class CPhysical: public class CEntity
class CObject: public class CPhysical
class CProjectile: public class CObject
class CHandObject: public class CObject
class CCutsceneObject: public class CObject
class CPed: public class CPhysical
class CPlayerPed: public class CPed
class CCopPed: public class CPed
class CEmergencyPed: public class CPed
class CCivilianPed: public class CPed
class CVehicle: public class CPhysical
class CAutomobile: public class CVehicle
class CMonsterTruck: public class CAutomobile
class CPlane: public class CAutomobile
class CHeli: public class CAutomobile
class CQuadBike: public class CAutomobile
class CTrailer: public class CAutomobile
class CBike: public class CVehicle
class CBmx: public class CBike
class CTrain: public class CVehicle
class CBoat: public class CVehicle
class CCamera: public class CPlaceable
class CPedAttractor
class CPedStopAttractor: public class CPedAttractor
class CPedSeatAttractor: public class CPedAttractor
class CPedLookAtAttractor: public class CPedAttractor
class CPedScriptedAttractor: public class CPedAttractor
class CPedStepAttractor: public class CPedAttractor
class CPedParkAttractor: public class CPedAttractor
class CPedPizzaAttractor: public class CPedAttractor
class CPedAtmAttractor: public class CPedAttractor
class CPedShelterAttractor: public class CPedAttractor
class CPedTriggerScriptAttractor: public class CPedAttractor
class CAEStreamingDecoder
class CAEQTDecoder: public class CAEStreamingDecoder
class CAEVorbisDecoder: public class CAEStreamingDecoder
class CAEWaveDecoder: public class CAEStreamingDecoder
class CAEWMADecoder: public class CAEStreamingDecoder
class CAEAudioChannel
class CAEStreamingChannel: public class CAEAudioChannel
class CAEStaticChannel: public class CAEAudioChannel
class FxInterpInfo_c
class FxInterpInfoU255_c: public class FxInterpInfo_c
class FxInterpInfo32_c: public class FxInterpInfo_c
class FxInterpInfoFloat_c: public class FxInterpInfo_c
class FxInterpInfo255_c: public class FxInterpInfo_c
class CAEAudioEntity
class CAEFrontendAudioEntity: public class CAEAudioEntity
class CAEPoliceScannerAudioEntity: public class CAEAudioEntity
class CAEVehicleAudioEntity: public class CAEAudioEntity
class CAEDoorAudioEntity: public class CAEAudioEntity
class CAEExplosionAudioEntity: public class CAEAudioEntity
class CAEWeatherAudioEntity: public class CAEAudioEntity
class CAETwinLoopSoundEntity: public class CAEAudioEntity
class CAEWeaponAudioEntity: public class CAEAudioEntity
class CAEPedWeaponAudioEntity: public class CAEWeaponAudioEntity
class CAEGlobalWeaponAudioEntity: public class CAEWeaponAudioEntity
class CAEWaterCannonAudioEntity: public class CAEAudioEntity
class CAEPedSpeechAudioEntity: public class CAEAudioEntity
class CAEPedlessSpeechAudioEntity: public class CAEPedSpeechAudioEntity
class CAEScriptAudioEntity: public class CAEAudioEntity
class CAECollisionAudioEntity: public class CAEAudioEntity
class CAEPedAudioEntity: public class CAEAudioEntity
class CAEFireAudioEntity: public class CAEAudioEntity
class CPedGroupDefaultTaskAllocator
class CPedGroupDefaultTaskAllocatorSitInLeaderCar: public class CPedGroupDefaultTaskAllocator
class CPedGroupDefaultTaskAllocatorStandStill: public class CPedGroupDefaultTaskAllocator
class CPedGroupDefaultTaskAllocatorFollowLimited: public class CPedGroupDefaultTaskAllocator
class CPedGroupDefaultTaskAllocatorRandom: public class CPedGroupDefaultTaskAllocator
class CPedGroupDefaultTaskAllocatorFollowAnyMeans: public class CPedGroupDefaultTaskAllocator
class CPedGroupDefaultTaskAllocatorChat: public class CPedGroupDefaultTaskAllocator
class CTaskAllocator
class CTaskAllocatorKillThreatsDriveby: public class CTaskAllocator
class CTaskAllocatorKillOnFoot: public class CTaskAllocator
class CTaskAllocatorKillThreatsBasic: public class CTaskAllocator
class CTaskAllocatorKillThreatsBasicRandomGroup: public class CTaskAllocatorKillThreatsBasic
class CTaskAllocatorAttack: public class CTaskAllocator
class CTaskAllocatorPlayerCommandAttack: public class CTaskAllocatorAttack
class CBaseModelInfo
class CAtomicModelInfo: public class CBaseModelInfo
class CDamageAtomicModelInfo: public class CAtomicModelInfo
class CLodAtomicModelInfo: public class CAtomicModelInfo
class CLodTimeModelInfo: public class CLodAtomicModelInfo
class CTimeModelInfo: public class CAtomicModelInfo
class CClumpModelInfo: public class CBaseModelInfo
class CPedModelInfo: public class CClumpModelInfo
class CWeaponModelInfo: public class CClumpModelInfo
class CVehicleModelInfo: public class CClumpModelInfo
class CBugstarNetwork
class CNetworkPC: public class CBugstarNetwork
class CBugstarInterface
class CTask
class CTaskSimple: public class CTask
class CTaskSimpleCarWaitToSlowDown: public class CTaskSimple
class CTaskSimpleSetStayInSamePlace: public class CTaskSimple
class CTaskSimpleTogglePedThreatScanner: public class CTaskSimple
class CTaskSimpleAnim: public class CTaskSimple
class CTaskSimplePlayHandSignalAnim: public class CTaskSimpleAnim
class CTaskSimpleRunTimedAnim: public class CTaskSimpleAnim
class CTaskSimpleLookAbout: public class CTaskSimpleRunTimedAnim
class CTaskSimpleChat: public class CTaskSimpleRunTimedAnim
class CTaskSimpleHandsUp: public class CTaskSimpleRunTimedAnim
class CTaskSimpleRunAnim: public class CTaskSimpleAnim
class CTaskSimpleUseAtm: public class CTaskSimpleRunAnim
class CTaskSimpleAbseil: public class CTaskSimpleRunAnim
class CTaskSimpleHitFromRight: public class CTaskSimpleRunAnim
class CTaskSimpleHitWall: public class CTaskSimpleRunAnim
class CTaskSimpleHitFromBehind: public class CTaskSimpleRunAnim
class CTaskSimpleHitByGunFromFront: public class CTaskSimpleRunAnim
class CTaskSimpleHitByGunFromLeft: public class CTaskSimpleRunAnim
class CTaskSimpleHitByGunFromRight: public class CTaskSimpleRunAnim
class CTaskSimpleHitByGunFromRear: public class CTaskSimpleRunAnim
class CTaskSimpleHitFromBack: public class CTaskSimpleRunAnim
class CTaskSimpleHitFromFront: public class CTaskSimpleRunAnim
class CTaskSimpleScratchHead: public class CTaskSimpleRunAnim
class CTaskSimpleCower: public class CTaskSimpleRunAnim
class CTaskSimpleHitFromLeft: public class CTaskSimpleRunAnim
class CTaskSimpleRunNamedAnim: public class CTaskSimpleAnim
class CTaskSimpleSlideToCoord: public class CTaskSimpleRunNamedAnim
class CTaskSimpleRunAnimLoopedMiddle: public class CTaskSimpleAnim
class CTaskSimpleWaitForBus: public class CTaskSimple
class CTaskSimpleCreateCarAndGetIn: public class CTaskSimple
class CTaskSimpleCarWaitForDoorNotToBeInUse: public class CTaskSimple
class CTaskSimpleFight: public class CTaskSimple
class CTaskSimpleInAir: public class CTaskSimple
class CTaskSimpleCarGoToPointNearDoorUntilDoorNotInUse: public class CTaskSimple
class CTaskSimpleCarGetIn: public class CTaskSimple
class CTaskSimpleFightingControl: public class CTaskSimple
class CTaskSimpleLand: public class CTaskSimple
class CTaskInteriorLieInBed: public class CTaskSimple
class CTaskSimpleTriggerLookAt: public class CTaskSimple
class CTaskSimpleHitHead: public class CTaskSimple
class CTaskSimpleDuckToggle: public class CTaskSimple
class CTaskSimpleIKChain: public class CTaskSimple
class CTaskSimpleIKLookAt: public class CTaskSimpleIKChain
class CTaskSimpleIKPointArm: public class CTaskSimpleIKChain
class CTaskSimpleWaitForPizza: public class CTaskSimple
class CTaskSimpleUseGun: public class CTaskSimple
class CTaskSimpleStealthKill: public class CTaskSimple
class CTaskSimpleShakeFist: public class CTaskSimple
class CTaskSimpleClearLookAt: public class CTaskSimple
class CTaskSimpleEvasiveStep: public class CTaskSimple
class CTaskSimpleDuck: public class CTaskSimple
class CTaskSimpleDuckWhileShotsWhizzing: public class CTaskSimpleDuck
class CTaskSimpleBikeJacked: public class CTaskSimple
class CTaskSimpleDrownInCar: public class CTaskSimple
class CTaskSimpleGangDriveBy: public class CTaskSimple
class CTaskSimpleGoTo: public class CTaskSimple
class CTaskSimpleGoToPoint: public class CTaskSimpleGoTo
class CTaskSimpleGoToPointFine: public class CTaskSimpleGoTo
class CTaskSimpleCarSetPedInAsPassenger: public class CTaskSimple
class CTaskSimpleGunControl: public class CTaskSimple
class CTaskSimpleFacial: public class CTaskSimple
class CTaskSimpleThrowProjectile: public class CTaskSimple
class CTaskSimpleCarFallOut: public class CTaskSimple
class CTaskSimpleNone: public class CTaskSimple
class CTaskSimpleFinishBrain: public class CTaskSimpleNone
class CTaskSimpleClimb: public class CTaskSimple
class CTaskSimpleCarDrive: public class CTaskSimple
class CTaskSimpleCarSetTempAction: public class CTaskSimpleCarDrive
class CTaskSimpleCarDriveTimed: public class CTaskSimpleCarDrive
class CTaskSimpleCarOpenDoorFromOutside: public class CTaskSimple
class CTaskSimpleCarSetPedInAsDriver: public class CTaskSimple
class CTaskSimpleSetPedAsAutoDriver: public class CTaskSimple
class CTaskSimpleStandStill: public class CTaskSimple
class CTaskSimpleWaitUntilAreaCodesMatch: public class CTaskSimpleStandStill
class CTaskSimpleWaitUntilLeaderAreaCodesMatch: public class CTaskSimpleWaitUntilAreaCodesMatch
class CTaskSimpleOnEscalator: public class CTaskSimpleStandStill
class CTaskSimpleEvasiveDive: public class CTaskSimple
class CTaskSimpleJetPack: public class CTaskSimple
class CTaskSimpleTurn180: public class CTaskSimple
class CTaskSimpleThrowControl: public class CTaskSimple
class CTaskSimpleCarOpenLockedDoorFromOutside: public class CTaskSimple
class CTaskSimpleCarGetOut: public class CTaskSimple
class CTaskInteriorSitAtDesk: public class CTaskSimple
class CTaskSimpleCarForcePedOut: public class CTaskSimple
class CTaskSimpleSetCharIgnoreWeaponRangeFlag: public class CTaskSimple
class CTaskSimpleCarCloseDoorFromOutside: public class CTaskSimple
class CTaskSimpleBeKickedOnGround: public class CTaskSimple
class CTaskSimpleHoldEntity: public class CTaskSimple
class CTaskSimplePutDownEntity: public class CTaskSimpleHoldEntity
class CTaskSimplePickUpEntity: public class CTaskSimpleHoldEntity
class CTaskSimpleCarJumpOut: public class CTaskSimple
class CTaskSimpleKillPedWithCar: public class CTaskSimple
class CTaskSimplePickUpBike: public class CTaskSimple
class CTaskInteriorSitInChair: public class CTaskSimple
class CTaskSimpleSay: public class CTaskSimple
class CTaskSimpleBeHitWhileMoving: public class CTaskSimple
class CTaskSimpleGetUp: public class CTaskSimple
class CTaskSimpleSetKindaStayInSamePlace: public class CTaskSimple
class CTaskSimpleCarCloseDoorFromInside: public class CTaskSimple
class CTaskSimpleDoHandSignal: public class CTaskSimple
class CTaskSimpleDead: public class CTaskSimple
class CTaskSimpleUninterruptable: public class CTaskSimple
class CTaskSimpleDie: public class CTaskSimple
class CTaskSimpleDieInCar: public class CTaskSimpleDie
class CTaskSimpleDrown: public class CTaskSimpleDie
class CTaskSimplePlayerOnFoot: public class CTaskSimple
class CTaskSimpleSwim: public class CTaskSimple
class CTaskSimpleCarSetPedOut: public class CTaskSimple
class CTaskSimpleChoking: public class CTaskSimple
class CTaskSimpleTired: public class CTaskSimple
class CTaskSimpleSetCharDecisionMaker: public class CTaskSimple
class CTaskSimpleWaitUntilPedIsOutCar: public class CTaskSimple
class CTaskSimpleAffectSecondaryBehaviour: public class CTaskSimple
class CTaskSimpleCarSlowDragPedOut: public class CTaskSimple
class CTaskSimpleBeHit: public class CTaskSimple
class CTaskSimpleSitDown: public class CTaskSimple
class CTaskSimpleArrestPed: public class CTaskSimple
class CTaskSimpleFall: public class CTaskSimple
class CTaskSimpleAchieveHeading: public class CTaskSimple
class CTaskSimplePause: public class CTaskSimple
class CTaskSimpleWaitUntilPedIsInCar: public class CTaskSimple
class CTaskSimpleIKManager: public class CTaskSimple
class CTaskSimpleSitIdle: public class CTaskSimple
class CTaskSimpleJump: public class CTaskSimple
class CTaskSimpleCarSlowBeDraggedOut: public class CTaskSimple
class CTaskSimplePlayerOnFire: public class CTaskSimple
class CTaskLeanOnVehicle: public class CTaskSimple
class CTaskSimpleGiveCPR: public class CTaskSimple
class CTaskSimpleCarAlign: public class CTaskSimple
class CTaskSimpleCarShuffle: public class CTaskSimple
class CTaskSimpleStandUp: public class CTaskSimple
class CTaskSimpleCarSetPedSlowDraggedOut: public class CTaskSimple
class CTaskSimpleHurtPedWithCar: public class CTaskSimple
class CTaskComplex: public class CTask
class CTaskComplexWaitForDryWeather: public class CTaskComplex
class CTaskComplexMoveBackAndJump: public class CTaskComplex
class CTaskComplexSitDownThenIdleThenStandUp: public class CTaskComplex
class CTaskComplexLeaveCarAndFlee: public class CTaskComplex
class CTaskComplexCarSlowBeDraggedOutAndStandUp: public class CTaskComplex
class CTaskComplexSeekCoverUntilTargetDead: public class CTaskComplex
class CTaskComplexKillCriminal: public class CTaskComplex
class CTaskComplexGoToBoatSteeringWheel: public class CTaskComplex
class CTaskComplexGangJoinRespond: public class CTaskComplex
class CTaskComplexFollowPointRoute: public class CTaskComplex
class CTaskComplexExtinguishFireOnFoot: public class CTaskComplex
class CTaskComplexCrossRoadLookAndAchieveHeading: public class CTaskComplex
class CTaskComplexDrivePointRoute: public class CTaskComplex
class CTaskComplexCarSlowBeDraggedOut: public class CTaskComplex
class CTaskComplexJump: public class CTaskComplex
class CTaskComplexClimb: public class CTaskComplexJump
class CTaskComplexEvasiveCower: public class CTaskComplex
class CTaskComplexBeInCouple: public class CTaskComplex
class CTaskComplexKillPedOnFootMelee: public class CTaskComplex
class CTaskComplexAvoidEntity: public class CTaskComplex
class CTaskComplexScreamInCarThenLeave: public class CTaskComplex
class CTaskComplexObserveTrafficLights: public class CTaskComplex
class CTaskComplexProstituteSolicit: public class CTaskComplex
class CTaskComplexGangFollower: public class CTaskComplex
class CTaskComplexSeekEntity<class CEntitySeekPosCalculatorStandard>: public class CTaskComplex
class CTaskComplexInvestigateDisturbance: public class CTaskComplex
class CTaskComplexWalkRoundFire: public class CTaskComplex
class CTaskComplexSunbathe: public class CTaskComplex
class CTaskComplexFollowLeaderAnyMeans: public class CTaskComplex
class CTaskComplexWander: public class CTaskComplex
class CTaskInteriorBeInShop: public class CTaskComplexWander
class CTaskComplexWanderCriminal: public class CTaskComplexWander
class CTaskComplexWanderCop: public class CTaskComplexWander
class CTaskComplexBeCop: public class CTaskComplexWanderCop
class CTaskComplexWanderMedic: public class CTaskComplexWander
class CTaskComplexWanderGang: public class CTaskComplexWander
class CTaskComplexWanderFlee: public class CTaskComplexWander
class CTaskComplexWanderStandard: public class CTaskComplexWander
class CTaskComplexWanderProstitute: public class CTaskComplexWanderStandard
class CTaskInteriorUseInfo: public class CTaskComplex
class CTaskComplexKillPedOnFootArmed: public class CTaskComplex
class CTaskComplexFollowPatrolRoute: public class CTaskComplex
class CTaskComplexGoToCarDoorAndStandStill: public class CTaskComplex
class CTaskComplexCarDrive: public class CTaskComplex
class CTaskComplexDriveToPoint: public class CTaskComplexCarDrive
class CTaskComplexCarDriveWander: public class CTaskComplexCarDrive
class CTaskComplexCarDriveMission: public class CTaskComplexCarDrive
class CTaskComplexCarDriveMissionFleeScene: public class CTaskComplexCarDriveMission
class CTaskComplexCarDriveMissionKillPed: public class CTaskComplexCarDriveMission
class CTaskComplexSeekEntity<class CEntitySeekPosCalculatorXYOffset>: public class CTaskComplex
class CTaskComplexEnterCar: public class CTaskComplex
class CTaskComplexEnterCarAsPassenger: public class CTaskComplexEnterCar
class CTaskComplexOpenDriverDoor: public class CTaskComplexEnterCar
class CTaskComplexEnterCarAsDriver: public class CTaskComplexEnterCar
class CTaskComplexDragPedFromCar: public class CTaskComplexEnterCar
class CTaskComplexOpenPassengerDoor: public class CTaskComplexEnterCar
class CTaskComplexEnterAnyCarAsDriver: public class CTaskComplex
class CTaskComplexSeekEntityAiming: public class CTaskComplex
class CTaskComplexSmartFleeEntity: public class CTaskComplex
class CTaskComplexFleeAnyMeans: public class CTaskComplexSmartFleeEntity
class CTaskComplexFleeShooting: public class CTaskComplexSmartFleeEntity
class CTaskComplexBeInGroup: public class CTaskComplex
class CTaskComplexSeekEntityAnyMeans<class CEntitySeekPosCalculatorXYOffset>: public class CTaskComplex
class CTaskComplexFleePoint: public class CTaskComplex
class CTaskComplexObserveTrafficLightsAndAchieveHeading: public class CTaskComplex
class CTaskComplexEnterCarAsDriverTimed: public class CTaskComplex
class CTaskComplexUseMobilePhone: public class CTaskComplex
class CTaskComplexEvasiveStep: public class CTaskComplex
class CTaskComplexFollowPedFootsteps: public class CTaskComplex
class CTaskComplexTrackEntity: public class CTaskComplex
class CTaskComplexDestroyCar: public class CTaskComplex
class CTaskComplexFleeEntity: public class CTaskComplex
class CTaskComplexFacial: public class CTaskComplex
class CTaskComplexGotoDoorAndOpen: public class CTaskComplex
class CTaskComplexPlayHandSignalAnim: public class CTaskComplex
class CTaskComplexDieInCar: public class CTaskComplex
class CTaskComplexGangLeader: public class CTaskComplex
class CTaskComplexUseGoggles: public class CTaskComplex
class CTaskComplexSeekEntity<class CEntitySeekPosCalculatorRadiusAngleOffset>: public class CTaskComplex
class CTaskGangHassleVehicle: public class CTaskComplex
class CTaskComplexDestroyCarMelee: public class CTaskComplex
class CTaskComplexEvasiveDiveAndGetUp: public class CTaskComplex
class CTaskComplexDiveFromAttachedEntityAndGetUp: public class CTaskComplexEvasiveDiveAndGetUp
class CTaskComplexSmartFleePoint: public class CTaskComplex
class CTaskComplexShuffleSeats: public class CTaskComplex
class CTaskComplexFollowLeaderInFormation: public class CTaskComplex
class CTaskComplexEnterCarAsPassengerTimed: public class CTaskComplex
class CTaskComplexPartner: public class CTaskComplex
class CTaskComplexPartnerDeal: public class CTaskComplexPartner
class CTaskComplexPartnerGreet: public class CTaskComplexPartner
class CTaskComplexPartnerChat: public class CTaskComplexPartner
class CTaskComplexPartnerShove: public class CTaskComplexPartner
class CTaskComplexInWater: public class CTaskComplex
class CTaskComplexEnterCarAsPassengerWait: public class CTaskComplex
class CTaskComplexWaitForBus: public class CTaskComplex
class CTaskGangHasslePed: public class CTaskComplex
class CTaskInteriorBeInOffice: public class CTaskComplex
class CTaskComplexHitResponse: public class CTaskComplex
class CTaskComplexWalkRoundObject: public class CTaskComplex
class CTaskComplexDestroyCarArmed: public class CTaskComplex
class CTaskComplexInAirAndLand: public class CTaskComplex
class CTaskComplexAttractorPartnerWait: public class CTaskComplex
class CTaskComplexTreatAccident: public class CTaskComplex
class CTaskComplexTurnToFaceEntityOrCoord: public class CTaskComplex
class CTaskComplexUseSequence: public class CTaskComplex
class CTaskComplexGoToAttractor: public class CTaskComplex
class CTaskComplexStareAtPed: public class CTaskComplex
class CTaskComplexUseEffect: public class CTaskComplex
class CTaskComplexUseEffectSprinting: public class CTaskComplexUseEffect
class CTaskComplexUseEffectRunning: public class CTaskComplexUseEffect
class CTaskComplexGetOnBoatSeat: public class CTaskComplex
class CTaskComplexHitPedWithCar: public class CTaskComplex
class CTaskComplexHitByGunResponse: public class CTaskComplex
class CTaskComplexDie: public class CTaskComplex
class CTaskComplexRoadRage: public class CTaskComplex
class CTaskComplexWaitForPed: public class CTaskComplex
class CTaskComplexMedicTreatInjuredPed: public class CTaskComplex
class CTaskComplexArrestPed: public class CTaskComplex
class CTaskComplexUseAttractorPartner: public class CTaskComplex
class CTaskComplexFollowNodeRoute: public class CTaskComplex
class CTaskComplexUseScriptedBrain: public class CTaskComplex
class CTaskComplexGoToPointAndStandStillAndAchieveHeading: public class CTaskComplex
class CTaskComplexLeaveAnyCar: public class CTaskComplex
class CTaskComplexFallAndStayDown: public class CTaskComplex
class CTaskComplexKillAllThreats: public class CTaskComplex
class CTaskComplexLeaveCarAsPassengerWait: public class CTaskComplex
class CTaskComplexGetUpAndStandStill: public class CTaskComplex
class CTaskComplexEnterBoatAsDriver: public class CTaskComplex
class CTaskComplexKillPedFromBoat: public class CTaskComplex
class CTaskComplexPresentIDToCop: public class CTaskComplex
class CTaskComplexUseScriptedAttractor: public class CTaskComplex
class CTaskComplexGoPickUpEntity: public class CTaskComplex
class CTaskComplexWalkRoundCar: public class CTaskComplex
class CTaskComplexUsePairedAttractor: public class CTaskComplex
class CTaskComplexSignalAtPed: public class CTaskComplex
class CTaskComplexCopInCar: public class CTaskComplex
class CTaskComplexReactToGunAimedAt: public class CTaskComplex
class CTaskComplexGoToPointAnyMeans: public class CTaskComplex
class CTaskComplexFallToDeath: public class CTaskComplex
class CTaskComplexUseClosestFreeScriptedAttractor: public class CTaskComplex
class CTaskComplexUseClosestFreeScriptedAttractorRun: public class CTaskComplexUseClosestFreeScriptedAttractor
class CTaskComplexUseClosestFreeScriptedAttractorSprint: public class CTaskComplexUseClosestFreeScriptedAttractor
class CTaskComplexKillPedGroupOnFoot: public class CTaskComplex
class CTaskComplexAvoidOtherPedWhileWandering: public class CTaskComplex
class CTaskComplexChat: public class CTaskComplex
class CTaskComplexBeStill: public class CTaskComplex
class CTaskComplexDriveFireTruck: public class CTaskComplex
class CTaskComplexPolicePursuit: public class CTaskComplex
class CTaskComplexWalkRoundBuildingAttempt: public class CTaskComplex
class CTaskComplexOnFire: public class CTaskComplex
class CTaskComplexStealCar: public class CTaskComplex
class CTaskComplexWaitAtAttractor: public class CTaskComplex
class CTaskComplexWaitForBackup: public class CTaskComplex
class CTaskComplexWalkAlongsidePed: public class CTaskComplex
class CTaskComplexStuckInAir: public class CTaskComplex
class CTaskComplexReactToAttack: public class CTaskComplex
class CTaskComplexPassObject: public class CTaskComplex
class CTaskComplexFallAndGetUp: public class CTaskComplex
class CTaskComplexGoToPointAndStandStill: public class CTaskComplex
class CTaskComplexGoToPointAndStandStillTimed: public class CTaskComplexGoToPointAndStandStill
class CTaskComplexLeaveBoat: public class CTaskComplex
class CTaskComplexSequence: public class CTaskComplex
class CTaskInteriorShopKeeper: public class CTaskComplex
class CTaskComplexUseSwatRope: public class CTaskComplex
class CTaskComplexUseAttractor: public class CTaskComplex
class CTaskComplexExtinguishFires: public class CTaskComplex
class CTaskComplexGoToPointAiming: public class CTaskComplex
class CTaskComplexGoToPointShooting: public class CTaskComplexGoToPointAiming
class CTaskComplexKillPedOnFoot: public class CTaskComplex
class CTaskComplexKillPedOnFootStealth: public class CTaskComplexKillPedOnFoot
class CTaskInteriorBeInHouse: public class CTaskComplex
class CTaskComplexLeaveCarAndWander: public class CTaskComplex
class CTaskComplexLeaveCar: public class CTaskComplex
class CTaskComplexLeaveCarAndDie: public class CTaskComplexLeaveCar
class CTaskInteriorGoToInfo: public class CTaskComplex
class CTaskComplexSeekEntity<class CEntitySeekPosCalculatorFixedPos>: public class CTaskComplex
class CTaskGoToVehicleAndLean: public class CTaskComplex
class CTaskComplexUseWaterCannon: public class CTaskComplex
class CTaskComplexInvestigateDeadPed: public class CTaskComplex
class CAnimBlendStaticAssociation
class FxPrimBP_c
class FxEmitterBP_c: public class FxPrimBP_c
class CAnimBlendAssociation
class FxInfo_c
class FxInfoAnimTexture_c: public class FxInfo_c
class FxInfoFriction_c: public class FxInfo_c
class FxInfoColour_c: public class FxInfo_c
class FxInfoEmRate_c: public class FxInfo_c
class FxInfoEmWeather_c: public class FxInfo_c
class FxInfoWind_c: public class FxInfo_c
class FxInfoEmDir_c: public class FxInfo_c
class FxInfoColourRange_c: public class FxInfo_c
class FxInfoAttractPt_c: public class FxInfo_c
class FxInfoEmRotation_c: public class FxInfo_c
class FxInfoEmAngle_c: public class FxInfo_c
class FxInfoUnderwater_c: public class FxInfo_c
class FxInfoSelfLit_c: public class FxInfo_c
class FxInfoHeatHaze_c: public class FxInfo_c
class FxInfoSmoke_c: public class FxInfo_c
class FxInfoFlat_c: public class FxInfo_c
class FxInfoAttractLine_c: public class FxInfo_c
class FxInfoSize_c: public class FxInfo_c
class FxInfoRotSpeed_c: public class FxInfo_c
class FxInfoEmLife_c: public class FxInfo_c
class FxInfoEmSize_c: public class FxInfo_c
class FxInfoNoise_c: public class FxInfo_c
class FxInfoDir_c: public class FxInfo_c
class FxInfoSpriteRect_c: public class FxInfo_c
class FxInfoForce_c: public class FxInfo_c
class FxInfoEmPos_c: public class FxInfo_c
class FxInfoGroundCollide_c: public class FxInfo_c
class FxInfoJitter_c: public class FxInfo_c
class FxInfoEmSpeed_c: public class FxInfo_c
class FxInfoFloat_c: public class FxInfo_c
class FxInfoTrail_c: public class FxInfo_c
class FxInfoColourBright_c: public class FxInfo_c
class std::out_of_range
class COctTree
class COctTreeBase: public class COctTree
class type_info
class CEvent
class CEventBuildingCollision: public class CEvent
class CEventRevived: public class CEvent
class CEventDontJoinPlayerGroup: public class CEvent
class CEventInteriorUseInfo: public class CEvent
class CEventVehicleCollision: public class CEvent
class CEventSexyVehicle: public class CEvent
class CEventEditableResponse: public class CEvent
class CEventPotentialWalkIntoFire: public class CEventEditableResponse
class CEventVehicleOnFire: public class CEventEditableResponse
class CEventLeaderEnteredCarAsDriver: public class CEventEditableResponse
class CEventPotentialWalkIntoObject: public class CEventEditableResponse
class CEventDanger: public class CEventEditableResponse
class CEventPedEnteredMyVehicle: public class CEventEditableResponse
class CEventDeadPed: public class CEventEditableResponse
class CEventAcquaintancePed: public class CEventEditableResponse
class CEventAcquaintancePedDislike: public class CEventAcquaintancePed
class CEventAcquaintancePedHate: public class CEventAcquaintancePed
class CEventAcquaintancePedHateBadlyLit: public class CEventAcquaintancePed
class CEventAcquaintancePedRespect: public class CEventAcquaintancePed
class CEventAcquaintancePedLike: public class CEventAcquaintancePed
class CEventSeenCop: public class CEventAcquaintancePed
class CEventDraggedOutCar: public class CEventEditableResponse
class CEventSeenPanickedPed: public class CEventEditableResponse
class CEventHealthReallyLow: public class CEventEditableResponse
class CEventVehicleDamage: public class CEventEditableResponse
class CEventVehicleDamageCollision: public class CEventVehicleDamage
class CEventVehicleDamageWeapon: public class CEventVehicleDamage
class CEventVehicleThreat: public class CEventEditableResponse
class CEventPotentialGetRunOver: public class CEventEditableResponse
class CEventPotentialWalkIntoPed: public class CEventEditableResponse
class CEventSoundQuiet: public class CEventEditableResponse
class CEventDamage: public class CEventEditableResponse
class CEventHealthLow: public class CEventEditableResponse
class CEventLeaderExitedCarAsDriver: public class CEventEditableResponse
class CEventSpecial: public class CEventEditableResponse
class CEventPlayerCommandToGroup: public class CEventEditableResponse
class CEventPlayerCommandToGroupAttack: public class CEventPlayerCommandToGroup
class CEventPlayerCommandToGroupGather: public class CEventPlayerCommandToGroup
class CEventLowAngerAtPlayer: public class CEventEditableResponse
class CEventPotentialWalkIntoVehicle: public class CEventEditableResponse
class CEventFireNearby: public class CEventEditableResponse
class CEventGunShot: public class CEventEditableResponse
class CEventGunShotWhizzedBy: public class CEventGunShot
class CEventGotKnockedOverByCar: public class CEventEditableResponse
class CEventAttractor: public class CEventEditableResponse
class CEventScriptedAttractor: public class CEventAttractor
class CEventHighAngerAtPlayer: public class CEventEditableResponse
class CEventSexyPed: public class CEventEditableResponse
class CEventGunAimedAt: public class CEventEditableResponse
class CEventVehicleToSteal: public class CEvent
class CEventCarUpsideDown: public class CEvent
class CEventGroupEvent: public class CEvent
class CEventScriptCommand: public class CEvent
class CEventHitByWaterCannon: public class CEvent
class CEventObjectCollision: public class CEvent
class CEventOnFire: public class CEvent
class CEventLeanOnVehicle: public class CEvent
class CEventEscalator: public class CEvent
class CEventPedCollisionWithPed: public class CEvent
class CEventPlayerCollisionWithPed: public class CEventPedCollisionWithPed
class CEventPedCollisionWithPlayer: public class CEventPedCollisionWithPed
class CEventPedToChase: public class CEvent
class CEventAreaCodes: public class CEvent
class CEventLeaderEntryExit: public class CEventAreaCodes
class CEventInAir: public class CEvent
class CEventCopCarBeingStolen: public class CEvent
class CEventLeaderQuitEnteringCarAsDriver: public class CEvent
class CEventInWater: public class CEvent
class CEventPassObject: public class CEvent
class CEventPedToFlee: public class CEvent
class CEventNewGangMember: public class CEvent
class CEventChatPartner: public class CEvent
class CEventKnockOffBike: public class CEvent
class CEventVehicleDied: public class CEvent
class CEventDeath: public class CEvent
class CEventStuckInAir: public class CEvent
class CEventVehicleHitAndRun: public class CEvent
class CEventCreatePartnerTask: public class CEvent
class DNameNode
class charNode: public class DNameNode
class pDNameNode: public class DNameNode
class DNameStatusNode: public class DNameNode
class pcharNode: public class DNameNode
class CEntitySeekPosCalculator
class CEntitySeekPosCalculatorRadiusAngleOffset: public class CEntitySeekPosCalculator
class CEntitySeekPosCalculatorStandard: public class CEntitySeekPosCalculator
class CEntitySeekPosCalculatorXYOffset: public class CEntitySeekPosCalculator
class CEntitySeekPosCalculatorFixedPos: public class CEntitySeekPosCalculator
class CEntityScanner
class CVehicleScanner: public class CEntityScanner
class CPedScanner: public class CEntityScanner
class CObjectScanner: public class CEntityScanner