=================== BY RW VERSION ====================== File: D:\YARRR\test\gta3_img\BOMBER.TXD: 2048772 File: D:\YARRR\test\gta3_img\BUSKER1.TXD: 2048772 File: D:\YARRR\test\gta3_img\BUSKER2.TXD: 2048772 File: D:\YARRR\test\gta3_img\BUSKER3.TXD: 2048772 File: D:\YARRR\test\gta3_img\BUSKER4.TXD: 2048772 File: D:\YARRR\test\gta3_img\G.TXD: 2048772 File: D:\YARRR\test\gta3_img\G.TXD: 2048772 File: D:\YARRR\test\gta3_img\PLASTER.TXD: 2048772 File: D:\YARRR\test\gta3_img\ROBBER.TXD: 2048772 File: D:\YARRR\test\gta3_img\STU_MAN.TXD: 2048772 File: D:\YARRR\test\gta3_img\STU_WOM.TXD: 2048772 =================== BY BPP ============================= File: D:\YARRR\test\gta3_img\china2big.txd: #17 (32bpp) b_wtileswet File: D:\YARRR\test\gta3_img\colmansion.txd: #2 (32bpp) Paveblank_64hvwet File: D:\YARRR\test\gta3_img\COLT1.TXD: #0 (16bpp) colt_all File: D:\YARRR\test\gta3_img\COLT2.TXD: #0 (16bpp) colt_all File: D:\YARRR\test\gta3_img\combroadwyrd.txd: #30 (32bpp) roadpuddle File: D:\YARRR\test\gta3_img\combroadwyrd.txd: #33 (32bpp) pavepuddle File: D:\YARRR\test\gta3_img\comdocks.txd: #0 (32bpp) hazard_yellow File: D:\YARRR\test\gta3_img\comdocks.txd: #3 (32bpp) raiseroad_section File: D:\YARRR\test\gta3_img\comlod1.txd: #48 (32bpp) Newtreee_lod File: D:\YARRR\test\gta3_img\comlod1.txd: #49 (32bpp) Newtreec_lod File: D:\YARRR\test\gta3_img\comlod1.txd: #133 (32bpp) Newtreed_lod File: D:\YARRR\test\gta3_img\comlod1.txd: #134 (32bpp) newtreea_lod File: D:\YARRR\test\gta3_img\comlod1.txd: #135 (32bpp) Newtreeb_lod File: D:\YARRR\test\gta3_img\comlod2.txd: #98 (32bpp) Newtreeb_lod File: D:\YARRR\test\gta3_img\comlod2.txd: #99 (32bpp) newtreea_lod File: D:\YARRR\test\gta3_img\comsub_c.txd: #43 (32bpp) raiseroad_section File: D:\YARRR\test\gta3_img\comSW_LOD.txd: #62 (32bpp) arch_building_arch File: D:\YARRR\test\gta3_img\comtunel.txd: #1 (32bpp) hazard_yellow File: D:\YARRR\test\gta3_img\comtunel.txd: #9 (32bpp) raiseroad_section File: D:\YARRR\test\gta3_img\comtunel.txd: #16 (16bpp) Road_pavetrans File: D:\YARRR\test\gta3_img\comtunnels.txd: #5 (32bpp) raiseroad_section File: D:\YARRR\test\gta3_img\comtunnels.txd: #8 (32bpp) hazard_yellow File: D:\YARRR\test\gta3_img\comunation.txd: #8 (32bpp) woodreflect File: D:\YARRR\test\gta3_img\condo.txd: #6 (32bpp) ivy4 File: D:\YARRR\test\gta3_img\CS_BAN.TXD: #0 (16bpp) trainvent64 File: D:\YARRR\test\gta3_img\CS_BAN.TXD: #2 (32bpp) wheel_sport64 File: D:\YARRR\test\gta3_img\cutrearbuild.txd: #3 (32bpp) cover File: D:\YARRR\test\gta3_img\cutscenecar3.txd: #0 (16bpp) wheel_classic64 File: D:\YARRR\test\gta3_img\D4PROPS.TXD: #1 (16bpp) colt_all File: D:\YARRR\test\gta3_img\dogfact.txd: #14 (32bpp) mancover3 File: D:\YARRR\test\gta3_img\fdr_underpass.txd: #6 (32bpp) raiseroad_section File: D:\YARRR\test\gta3_img\fdr_underpass.txd: #7 (32bpp) hazard_yellow File: D:\YARRR\test\gta3_img\fdr_underpass.txd: #11 (16bpp) Road_pavetrans File: D:\YARRR\test\gta3_img\FULCASE.TXD: #1 (16bpp) velvet File: D:\YARRR\test\gta3_img\indchinabuild.txd: #36 (32bpp) icecream128 File: D:\YARRR\test\gta3_img\indredlitblk4.txd: #45 (32bpp) Storeroom1 File: D:\YARRR\test\gta3_img\indust2.txd: #45 (32bpp) Newtreed_lod File: D:\YARRR\test\gta3_img\indust2.txd: #46 (32bpp) newtreea_lod File: D:\YARRR\test\gta3_img\indust2.txd: #47 (32bpp) Newtreeb_lod File: D:\YARRR\test\gta3_img\landsectioncomn.txd: #2 (32bpp) raiseroad_section File: D:\YARRR\test\gta3_img\landsectioncomn.txd: #4 (32bpp) hazard_yellow File: D:\YARRR\test\gta3_img\LIFT.TXD: #2 (16bpp) panel_64 File: D:\YARRR\test\gta3_img\LIFT.TXD: #4 (32bpp) circle_64 File: D:\YARRR\test\gta3_img\luigiclub.txd: #15 (32bpp) wallmuck File: D:\YARRR\test\gta3_img\maindragn.txd: #26 (32bpp) woodreflect File: D:\YARRR\test\gta3_img\MARIAH.TXD: #0 (16bpp) maria128 File: D:\YARRR\test\gta3_img\othersubside.txd: #30 (32bpp) raiseroad_section File: D:\YARRR\test\gta3_img\rdpuddle.txd: #2 (32bpp) pavepuddle File: D:\YARRR\test\gta3_img\RIFLE.TXD: #0 (16bpp) ak47_all File: D:\YARRR\test\gta3_img\sal_inside.txd: #27 (32bpp) ceiling_rose File: D:\YARRR\test\gta3_img\salvatory.txd: #0 (32bpp) windows File: D:\YARRR\test\gta3_img\SHIP.TXD: #4 (16bpp) banding4_64HV File: D:\YARRR\test\gta3_img\SHIP.TXD: #12 (16bpp) Copperox64 File: D:\YARRR\test\gta3_img\SHIP.TXD: #14 (16bpp) rustc64 File: D:\YARRR\test\gta3_img\SHIP.TXD: #18 (32bpp) glass2_64 File: D:\YARRR\test\gta3_img\SHIP.TXD: #19 (16bpp) light64 File: D:\YARRR\test\gta3_img\subind5.txd: #24 (32bpp) mancover3 File: D:\YARRR\test\gta3_img\subuild2.txd: #21 (32bpp) hazard_yellow File: D:\YARRR\test\gta3_img\suburb2.txd: #38 (32bpp) Newtreed_lod File: D:\YARRR\test\gta3_img\suburb2.txd: #48 (32bpp) dam_lower File: D:\YARRR\test\gta3_img\suburb2.txd: #75 (32bpp) newtreea_lod File: D:\YARRR\test\gta3_img\suburb2.txd: #76 (32bpp) Newtreeb_lod File: D:\YARRR\test\gta3_img\traintracks.txd: #7 (32bpp) raiseroad_section